My material was light and I did a research on that in my sketchbook, but most of the art work I found was connected either with art installations, or photography. I decided to use it differently and get rid of any natural light in the room and encourage people to use small torches. That will allow visitors to concentrate on the details in the room, and they won't be able to make any conclusions about the person who lives there by seeing the whole room at once and get some instant associations.
His projects went through a process of evolution. From architecture to sculpture, from photography to collages, e.t.c. Making a work on the project an endless process, develop the idea further and further using different medias to achieve it and to see the piece from different angles. I want to take the same approach in my project and to divide it in different steps. That's the main thing I took from him. Also because of choosing him as my practitioner I started to think a lot about space and the way we exist in it and the way we change it with our presence.
Even though she is not my practitioner, I looked for some art project that explored the idea of private space and exposing it to the strangers, and I stumbled on that. Personally I don't get art like that and don't understand how it can be THAT valuable, but I don't want to think about that now. It also gave me some more ideas on which projects I shall actually hide.
Various objects are hidden around the room as if it was a video game. People are asked in 30 minutes to find as many of that hidden belongings as they can. I made an example of that in my sketchbook
I was thinking about Matta-Clark's approach in his work, and the way his projects evolved again and again, taking different shapes and forms. That gave me an idea to make a small zine about this project when it is over. It will content the plan of the room, the photos of the room when it is lit, the list of the hidden objects and instruction on how to find them, and visitor's description of the room's owner.
The game is focused on exploration of a mansion and examining common household objects within the home. The game encourages and rewards the player when they explore new areas of the house and search for new messages. Much of the interactivity rests upon looking at objects within the house. The player finds objects which open other areas of the house that contain additional objects to be looked at.
That gave me a lot of new ideas what my project should be like and how to make it.